Games Played:
Tuesday, 10 December 2013
Wednesday, 4 December 2013
Group Project - Explanation
For our group project we were given the task of creating our own game based on a particular type of game space. Our particular group was given the task of creating a game that scrolls along one axis. This means that the player would be given the use of scrolling either horizontally or vertically to create the illusion of continuous movement through a two-dimensional space.
Connor took control of creating the artistic style of the game, while Greg took the role of creating a short design document of our work and Will has been given the role of researcher to find a greater understanding of the style, while I took the role of explaining the space usage, narrative of the game and game mechanics themselves.
As we began our research we looked at games such as Defender (1980), Spy Hunter (1985) and Super Mario Bros. (1985) which we were given as examples of this style, as well as flash games such as Culmination and Straw Hat Samurai to give us a greater understanding of how the mechanics of these games work, as well as giving us ideas of what sort of a game we should look to make ourselves.
Van Helsing
Space Usage
Given that the player will only be able to move along a single axis we have decided that the game will be included in the genre of a 2D side-scroller. As such the player will move along various levels based on Transylvania, defeating enemies they come across in one plane as backgrounds move behind them as they move left or right along this axis.
Narrative
Taking inspiration from the classic horror novel story Dracula, our players take the role of the iconic doctor and monster hunter Abraham Van Helsing in the year 1897 In Transylvania. Through his travels in our protagonist will have to fight through the legions of evil in the form of werewolves and vampires before finally complete his goal of reaching the Borgo Pass and confronting Count Dracula, killing him and ridding the land of Transylvania from his dark control once and for all.
Game Mechanics
Given the simplicity of the style we were given the player will not be afforded much opportunity for movement, besides moving left and right. This will not, however, restrict the combat in the game which will be comprised of several different fighting styles. Given that the character Van Helsing is a proficient and experienced fighter he will be given several different weapons to use, ranging from his trademark cross and gun combo to a two-handed cross which will act as a melee weapon for close range combat. The character will also have the ability to perform a rolling dodge manoeuvre as well as running to progress through levels quicker, and also so the player can use his running attack move.
Connor took control of creating the artistic style of the game, while Greg took the role of creating a short design document of our work and Will has been given the role of researcher to find a greater understanding of the style, while I took the role of explaining the space usage, narrative of the game and game mechanics themselves.
As we began our research we looked at games such as Defender (1980), Spy Hunter (1985) and Super Mario Bros. (1985) which we were given as examples of this style, as well as flash games such as Culmination and Straw Hat Samurai to give us a greater understanding of how the mechanics of these games work, as well as giving us ideas of what sort of a game we should look to make ourselves.
Van Helsing
Space Usage
Given that the player will only be able to move along a single axis we have decided that the game will be included in the genre of a 2D side-scroller. As such the player will move along various levels based on Transylvania, defeating enemies they come across in one plane as backgrounds move behind them as they move left or right along this axis.
Narrative
Taking inspiration from the classic horror novel story Dracula, our players take the role of the iconic doctor and monster hunter Abraham Van Helsing in the year 1897 In Transylvania. Through his travels in our protagonist will have to fight through the legions of evil in the form of werewolves and vampires before finally complete his goal of reaching the Borgo Pass and confronting Count Dracula, killing him and ridding the land of Transylvania from his dark control once and for all.
Game Mechanics
Given the simplicity of the style we were given the player will not be afforded much opportunity for movement, besides moving left and right. This will not, however, restrict the combat in the game which will be comprised of several different fighting styles. Given that the character Van Helsing is a proficient and experienced fighter he will be given several different weapons to use, ranging from his trademark cross and gun combo to a two-handed cross which will act as a melee weapon for close range combat. The character will also have the ability to perform a rolling dodge manoeuvre as well as running to progress through levels quicker, and also so the player can use his running attack move.
Subscribe to:
Posts (Atom)